Friday Frights and Fables #1: 1970s Horror

Ladies and gentlemen, welcome to the very first chapter of an odyssey into the dark, twisted realms of horror and imagination. Scaldcrow Games is proud to present Friday Frights and Fables, a beacon for those who seek the macabre, the mysterious, and the marvelous within their stories. Here, we will traverse the uncharted shadowlands of terror, drawing our inspiration not only from the haunting frames of cinema’s greatest works but from the chilling echoes of literature itself. For you, the storytellers of tabletop roleplaying games, these articles will unearth terrors old and new, waiting to find their home at your table.

Today, we turn our gaze to a decade of unparalleled brilliance—a decade when horror was stripped of pretense and refashioned into a visceral, unrelenting mirror of our fears. The 1970s were not merely a golden age for horror; they were molten, burning with subversion, anxiety, and an artistry that remains unmatched. It was an era where blood was not spared, where dread took on a thousand forms, and where beauty and brutality walked hand-in-hand.

The Elegance and Terror of Giallo

Picture this, if you will—the sheen of polished steel reflecting the vibrant hues of neon. Reds as deep as arterial blood, blues colder than a lost winter’s night. The killer’s blade cuts not just flesh but through the psyche of the viewer. This is Giallo, the seductive, savage world of Italian horror cinema.

The 1970s bore the crown of Giallo’s dominion, with directors like Dario Argento and Mario Bava orchestrating fever dreams of murder and madness. Films such as Deep Red and Suspiria turned violence into an art form, each scene dripping with a cruel beauty. Shadows caress the edges of the frame, and every twist of the story draws the audience deeper into a labyrinth of hysteria and death.

For the game master, there is no richer source of inspiration. A campaign drenched in Giallo tones offers mysteries layered with omens and dread. Each NPC—a potential sinner, victim, or murderer—would force the players to question who they trust. Imagine a cityscape torn from Argento’s imagination, where killers stalk through rain-slicked alleys and the truth lies buried beneath years of guilt and scorn. The villain isn’t merely a foe—they are the embodiment of obsession, as horrifying as they are tragic.

The Undead Rising

Turn your attention now to the shambling, rotting monstrosities that defined the 1970s zombie craze. George A. Romero’s Night of the Living Dead broke the dam in 1968, and by the time Dawn of the Dead emerged towards the decade’s end, the undead were not just a scourge of flesh—they were society itself, stripped bare of its pretensions. Romero’s zombies were metaphors incarnate, a reflection of consumerism and decay.

From across the Atlantic, Amando de Ossorio gave the genre his Blind Dead series—a chilling depiction of ancient crusaders risen from their graves. Decomposing skeletons, eyeless and deadlier for their blindness, these creatures shamble not mindlessly but with a grim, vengeful purpose. Where Romero dissected social collapse, de Ossorio infused zombies with myth, creating a legacy steeped in curses and the weight of history.

For your tabletop adventures, zombies need not be mindless mobs. Consider them arbiters of reckoning. Craft a tale where the undead linger not with hunger, but intent—soldiers lost to time resurrected to hold mortals accountable for their sins. Betrayal festers like a deep wound in your group, making survival less about slaying undead and more about facing the skeletons in their closets.

The Master of Horror—Stephen King

Enter Stephen King. The man, the mythos, and the maelstrom of fear itself. The 1970s marked King’s ascension, a burgeoning voice in horror literature that would forever change the landscape of terror. With Carrie, his first published novel, King held a cracked mirror to society’s cruelty. A naive girl’s awakening powers reflected the injustices of bullying and cruelty; the results were biblical in both wrath and retribution.

Salem’s Lot draped vampirism in the comforting yet confining framework of small-town America—making its intrusion all the more horrifying. And then, there was The Shining, where madness consumed an isolated family, proving that sometimes the ultimate terror resides not in otherworldly threats but in the fragile fault lines of the human mind.

Roleplaying campaigns borrow much from King’s focus on flawed heroes and their battles with both external horrors and inner demons. Place your adventurers in realms teetering on the brink, where supernatural forces exploit their weaknesses. Use isolation, miscommunication, and vulnerability to force them into the same intimate struggles that define King’s oeuvre.

Hubris, Conspiracy, and the Dangers of Knowing

The 1970s also reflected humanity’s newfound, trembling grasp of its own hubris. Science and technology, marvels though they were, became sinister in the lens of films like The Andromeda Strain. Michael Crichton’s Westworld predicted a future too arrogant for its own good, while conspiracies spun intricate webs in The Parallax View. The fear of authority—governments, institutions, perhaps even gods—seeped into every crack of genre storytelling.

Inject this paranoia into your campaigns. Build factions steeped in ulterior motives. A failed experiment, a plague born from arrogance, or a god whose awakening was never meant to be—all offer an unshakable web of mistrust and dread. Your players will look not to the monsters outside but to one another, wondering who holds the key to salvation—or annihilation.

When Nature Fights Back

There’s no chaos more terrifying than nature untamed. Films like Frogs and Kingdom of the Spiders reveled in the fear of man’s dominion over the world collapsing in the face of its populous. These weren’t giant monsters born of radiation or magic. They were ordinary creatures, countless, omnipresent, and striking with an overwhelming force of collective unity.

For your table, eco-horror shifts the balance of power. A forest ruined by unchecked greed lashes back with its roots and predators. Creatures small and unassuming—ants, birds, or rats—may suddenly rise as avatars of nature’s fury. A fortress of steel and stone matters little when the soil itself becomes your enemy.

A Legacy to Shape Your Nightmares

Ladies and gentlemen, the horror of the 1970s was not merely entertainment—it was reckoning. It was rebellion against comfort, a breaking of conventional shackles, and an exploration of the darkest chambers of our collective soul. And it lives on.

For the creators among you, take these inspirations and forge stories worthy of your own legends. Draw your blades from Argento’s palette, your dread from Romero’s social commentary, your terror from King’s frail humanity, and your mistrust from the conspiracies that ruled the era. Whether you summon the undead, conjure vile experiments gone awry, or loose nature’s fury, the stage has never been more yours to command.

Welcome to Friday Frights and Fables. Tonight, we write the shadows that will haunt our dreams—and live again in the stories we tell.

3 Comments

  1. Terry Bane on January 10, 2025 at 1:10 PM

    “Shadows caress the edges of the frame, and every twist of the story draws the audience deeper into a labyrinth of hysteria and death.” This is perhaps he best description of have ever come across of giallo. Bravo.

    • Glenn Bane on January 10, 2025 at 1:51 PM

      Giallo has become my favotite subgenre of horror.

  2. Gina on January 10, 2025 at 8:57 PM

    Oooohhh, looking forward to it!

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