Pulp Roster: NPCS for Your Pocket Worlds

Free Characters and NPCs from numerous World of Pulp™ Pocket Worlds are located here. Check back often for updates

All through October check back here for more horror themed characters for the World of Pulp™.

Lilith Blackwell, The Hexed

Type: Human (Occult-Blooded Witch)

Core Abilities

AbilityScore
Agility7
Combat6
Intelligence9
Magnitude10+3
Might4
Perception10
Toughness6
Willpower10
X-Factor10+5

Hits: 21
(Willpower 10 + Magnitude 13 + Toughness 6 – 8)

Hex-Weaving State

When casting powerful curses, working within a ritual circle, or drawing upon ancestral magic:

AbilityScore
Combat7
Magnitude10+5
Perception10+2
Toughness7
Willpower10+2
X-Factor10+7

Hits: 26
(Willpower 12 + Magnitude 15 + Toughness 7 – 8)

Hex-Weaving Bonus: +5 Hits


Conditions

  • Distrustful 8
  • Fatalistic 8
  • Haunted by Prophecy 10
  • Overprotective of Loved Ones 9
  • Prideful 9
  • Secretive 10
  • Tempted by Forbidden Knowledge 10
  • Vengeful 8

Abilities

Combat & Physical

  • Dagger Fighting 7
  • Evasion 7
  • Sleight of Hand 8
  • Stealth 8

Professional

  • Folklore 10
  • Herbal Medicine 9
  • Occult Investigation 9
  • Ritual Crafting 10
  • Spirit Lore 10
  • Tarot Reading 9

Personal

  • Fortune Telling 10
  • Music (Violin) 7
  • Storytelling 8
  • Wilderness Survival 7

Supernatural

  • Curse Weaving 10+4
  • Dream Walking 10+1
  • Evil Eye 10+2
  • Familiar Bond 10
  • Hex Breaking 10+1
  • Spirit Communication 10+2

Description

Lilith Blackwell is a human woman with striking green eyes and long, raven-black hair cascading over her shoulders. She dresses in flowing black garments adorned with charms, talismans, silver jewelry, and protective sigils. A collection of tarot cards, crystal talismans, ritual candles, and an ornate dagger are rarely far from her reach. Violet energies often gather around her hands when she works magic.


Bio

Known throughout occult circles as The Hexed, Lilith Blackwell walks a dangerous line between protector and curse-bearer. Descended from a long bloodline of wandering mystics and witches, she possesses an uncanny gift for communing with spirits, foretelling fate, and manipulating supernatural forces.

Many seek her wisdom.

Many fear her power.

Lilith understands that every spell carries a price and every curse casts a shadow. Though she often aids the innocent against dark forces, she constantly struggles against the temptation to use greater and more dangerous magic.

Her greatest battle is not against monsters.

It is against becoming one.


Backstory

For generations, the Blackwell family traveled from town to town preserving ancient knowledge that most of the world dismissed as superstition. Lilith inherited more than stories. She inherited the Sight.

As a child, she could glimpse spirits lingering near the living and hear whispers from places where tragedy had stained the earth. Her abilities grew stronger with age, eventually attracting the attention of powerful occult practitioners, some benevolent and others monstrous.

During her search for forbidden knowledge, Lilith uncovered a grimoire containing ancient hexes and spirit-binding rituals. The book granted tremendous power but left a supernatural mark upon her soul. Since then, dark entities have recognized her presence and sought to influence her actions.

Refusing to become a servant of darkness, Lilith turned her gifts toward protecting others from curses, hauntings, demons, and occult conspiracies. Yet every use of her power strengthens the connection to forces she only partially understands.

The future she foresees most often is her own.

It rarely ends well.

“Every curse has a cost. She knows because she pays it.“

Silas Grey, The Cursed

Type: Human (Cursed Lycanthrope)

Core Abilities (Human Form)

AbilityScore
Agility8
Combat8
Intelligence7
Magnitude10
Might8
Perception9
Toughness8
Willpower9
X-Factor10

Hits: 19

Lycanthrope Form Modifiers

AbilityScore
Agility10+2
Combat10+1
Intelligence6
Magnitude10+2
Might10+4
Perception10+3
Toughness10+4
Willpower8
X-Factor10+5

Hits: 26

Lycanthrope Bonus: +6 Hits


Conditions

  • Blood Moon Hunger 10
  • Brooding 8
  • Fear of Attachment 9
  • Guilt-Ridden 10
  • Self-Loathing 10
  • Socially Withdrawn 8
  • Uncontrolled Rage 10
  • Vengeful 8

Abilities

Combat & Physical

  • Claw Fighting 10+2
  • Grappling 10
  • Hunting 10+1
  • Intimidation 10
  • Leaping 10+1
  • Survival 10

Professional

  • Forestry 8
  • Herbal Medicine 7
  • Logging 8
  • Trapping 9

Personal

  • Campcraft 8
  • Fiddle Playing 6
  • Tracking 10+2
  • Wilderness Lore 9

Description

Silas Grey is a human male with long, dark hair streaked prematurely with silver and striking amber eyes that seem almost luminous in darkness. Tall and powerfully built, he dresses in worn frontier clothing, heavy boots, and a weather-beaten coat. In his human guise, he carries a hunting knife, steel traps, a lantern, and a heavy walking stick.

When the curse emerges, Silas transforms into a towering wolf-like creature covered in coarse dark fur. His jaws become powerful enough to crush bone, his claws tear through wood and flesh alike, and his heightened senses allow him to track prey over impossible distances.


Bio

Silas Grey is neither hero nor monster.

He is a man condemned to become both.

A supernatural curse grants him extraordinary strength, speed, resilience, and predatory senses. It also threatens to consume everything that remains human within him. While he hunts evil creatures, rogue occultists, and supernatural predators, Silas lives with the knowledge that he may someday become the very thing he fights.

Many fear him.

Some hunt him.

Only a handful understand that every battle Silas fights against a monster is also a battle against himself.


Backstory

Silas Grey once lived an ordinary life among isolated mountain communities where hunting, trapping, and forestry were means of survival rather than professions. During an expedition into a forgotten region of wilderness, he discovered the ruins of an abandoned settlement shunned by local folklore. There he encountered a savage creature unlike anything described in nature.

The encounter left him alive but cursed.

At first the transformations came only beneath the full moon. Over time they became more frequent, accompanied by violent instincts, heightened senses, and an overwhelming hunger. Horrified by what he was becoming, Silas abandoned his former life and disappeared into the wilderness.

Years passed. He learned to direct the beast’s fury toward creatures far worse than himself. Vampires, cultists, demons, and unnatural horrors became his prey. Yet the curse continues to grow stronger.

Silas now wanders the dark places of the world searching for a cure he increasingly doubts exists. Each full moon may bring redemption.

Or it may be the night the monster finally wins.

“The beast is his greatest weapon. It is also his greatest enemy.”

Caleb Voltek

Type: Human

Core Abilities

  • Agility 7
  • Combat 9
  • Intelligence 6
  • Magnitude 7
  • Might 10 +6
  • Perception 8
  • Toughness 10 +6
  • Willpower 9
  • X-Factor 7

Hits: 24 (+24 bonus Hits: 48 Total)

Conditions

  • Emotionally Detached 10
  • Guilt-Ridden 7
  • Illiterate 5
  • Obsessive Protector/Predator 9
  • Socially Awkward 6
  • Violent Axe Murderer 9
  • Superstitious 7
  • Wrathful 10

Abilities

  • Axe Fighting 9
  • Boating 8
  • Carpentry 7
  • Fishing 7
  • Forest Survival 10
  • Heavy Labor 9
  • Intimidation 9
  • Knows the Forests (stomping ground) 10 +4
  • Mechanical Repair 6
  • Silent Movement 8
  • Swimming 8
  • Tracking 9
  • Trap Making 8

Description

A human male standing nearly seven feet tall, with pale blue eyes and shaggy dark-brown hair hanging to his shoulders. Broad-shouldered and immensely powerful, he wears a battered flannel shirt beneath an old work jacket. A woodman’s axe rests across his back, while lengths of chain, rope, and heavy tools hang from his belt.

Backstory

Caleb Volstak grew up in an isolated logging settlement deep within the northern wilderness. Born with unusual size and strength, he became the target of ridicule from outsiders who viewed him as little more than a brute. His only bond was with his younger sister, whom he raised after their parents died in a logging accident.

When poachers and smugglers moved into the region, violence followed. One terrible night a confrontation led to the accidental death of Caleb’s sister. Consumed by grief and convinced the authorities cared more about criminals than honest settlers, he withdrew into the forests he knew better than any mapmaker.

Years later, tales spread of a gigantic woodsman who stalked predators, killers, and trespassers through the wilderness. Most call Caleb Voltek a murderer. Caleb himself barely speaks. He violently protects the forests and lakes that hold the only family he ever loved, ready to kill any who trespass. Punishing everybody…forever. Aeternum Dolorem.

Dr. Elias Kronhart

Type: Human

Core Abilities

  • Agility 8
  • Combat 9
  • Intelligence 8
  • Magnitude 6
  • Might 7
  • Perception 9
  • Toughness 8
  • Willpower 9
  • X-Factor 7

Hits: 15

Conditions

  • Grief-Stricken 8
  • Haunted by Failure 9
  • Merciless Toward Vampires 8
  • Obsessive Investigator 7
  • Prideful 6
  • Risk-Taker 7
  • Slow to Trust 8
  • Vengeful 9

Abilities

  • Alchemy 8
  • Anatomy 8
  • Crossbowsmanship 9
  • Field Medicine 10 +2
  • Folklore 9
  • Horse Riding 7
  • Monster Hunting 9
  • Occult Research 9
  • Second Weapon Use 9
  • Swordsmanship 9
  • Tracking 8
  • Vampire Lore 10
  • Weapon Crafting 7

Description

A human male in his early fifties with piercing gray-blue eyes and shoulder-length black hair streaked with silver. Lean and weathered from decades of travel, he wears a dark riding coat over reinforced leather armor. A cavalry sabre hangs from his belt, while a compact repeating crossbow and satchel of alchemical instruments accompany him everywhere.

Backstory

Dr. Elias Kronhart was once a respected physician and scholar whose life unraveled when a hidden vampire cabal preyed upon his hometown. His wife became one of their victims, dying from a mysterious wasting illness before he uncovered the truth. When local authorities rejected his warnings and evidence, the creatures escaped justice.

Renouncing academic life, Kronhart transformed himself into a hunter of the undead. Blending scientific knowledge with hard-earned experience and obscure folklore, he developed specialized weapons, remedies, and tactics for combating supernatural threats. Over the years his exploits earned him a reputation similar to that of Captain Kronos himself. Yet every victory is tempered by regret. The memory of his wife drives him onward, and he increasingly fears that revenge, rather than duty, is the true force guiding his crusade.