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SCALDCROW GAMES

Scaldcrow Games is a boutique independent tabletop publisher specializing in pulp-action, horror, and weird-adventure roleplaying games. Its flagship line, Worlds of Pulp™, focuses on fast-moving, genre-driven adventures inspired by classic pulp magazines, paperback thrillers, creature features, and vintage horror fiction.

We take pride in our location in the beautiful city of Staunton, VA, nestled at the foot of the stunning Shenandoah Valley.

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BOX CARS BABY!!

Hey hey come get a game in! Scaldcrow Games is coming to a Con near you! Come on down throw some dice. Info on panels and games and giveaways!

The wait is over, folks. "The Witch Tish-Tasha" is available NOW at Scaldcrow.com.

The fire's lit, and the trail is waiting.

This is the Appalachian campfire tale my mama first told me in a little mountain-top town, stories I carried for years before it found me again on a foggy back road. Tonight, I'm handing it to you.

Before you press play:

  • Turn off the lights
  • Settle in somewhere quiet
  • Listen in the dark (trust me on this one)

Then come back and tell me what stayed with you. Share it with a friend who loves a good scare, and pass the tradition on.

Head to Scaldcrow.com and listen now. When you reach the end, I'll ask you what I ask every player at my table: what would you do next?

#TishTasha #ScaldcrowGames #CampfireTales #AppalachianFolklore

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2026 is shaping up to be a thrilling year for Scaldcrow Games! We’re tipping our hats to our earliest creations and diving back into the gaming experiences that first lit the spark for us. Fueled by the storylines that made those adventures unforgettable, we’re bringing that same sense of wonder, danger, and excitement forward—reimagined to be even more exhilarating for you.

Upcoming Events

Stay Connected — More Is Coming from Scaldcrow Games™

New adventures and events are always in the works at Scaldcrow Games™ — keep checking back so you don't miss a thing.

T. Glenn Bane is a tabletop RPG designer and Appalachian storyteller whose games span the full range of pulp adventure: fantasy, horror, science fiction, and beyond.

Planning a gaming, storytelling, or writing event in western Virginia? T. Glenn Bane is available to book. Head to the Contact Us tab and send an email with the subject line: Event.

The greatest stories are the ones not yet told. Tell yours with us.

GEEK OPERA

MAZES & MONDAYS

Klossus: The Real Work Begins, part 5 of 5

By Glenn Bane

Welcome to Part 5 of 5 in our journey through world design. Here the brainstorming ends and the real work begins. Until now, Klossus has been a collection of notions: an occupied island, a resistance of knights, a ticking clock, a few whispered legends. Notions are wonderful things, but you cannot play a notion at the table. Tonight those ideas begin to take on real shape.

Tactical Tuesday

Tactical Tuesdays: Main Street, USA

By Glenn Bane

Whether your heroes are tracking bootleggers, investigating a cryptid, hunting cultists, chasing bank robbers, or uncovering a conspiracy, this little stretch of road should feel lived-in and authentic enough to serve as a convincing backdrop.

Worlds & Wednesdays

Worlds & Wednesday: The Witch Tish-Tasha

By Glenn Bane

I’m going to share a tale with you this season. It’s one my own mama first told me, back when I was knee-high to nothing, in a little mountain-top town so small you’d miss it if you blinked. I carried that story around inside me for years without ever giving it much mind. Life does that. You tuck a thing away and forget you’re still holding it.

52 Weeks of Halloween

52 Weeks: Can’t Run from a Curse

By Glenn Bane

Curse of the Demon arrives not as a relic, but as a revelation—an elegant serpent slithering through the garden of my assumptions and whispering that fear need not shout to be heard.

Frights & Fables

Frights & Fables: The Tidemolt Rises

By Glenn Bane

Friday Frights and Fables: The Tidemolt of Old BailiwickA free Worlds of Pulp Adventure for Halloween A pulp-horror one-shot for The Worlds of Pulp™, written for 3 to 5 players and one evening of play (3 to 4 hours). Adventure Overview Old Bailiwick is a small coastal city with a fishing harbor, a crooked boardwalk,…

The Cosmic Skull Is Loose in Old Bailiwick

Crow Crew, this one's for you.

Somebody has to ask the heavier questions. Who really runs the docks after midnight? Why did the commissioner stop talking? What surfaced at Dock 13, and where did it go?

The Cosmic Skull asks anyway. This underground newsletter from the Worlds of Pulp™ reports from the mean streets of Old Bailiwick, MD, where weirdness and wonder lurk around every corner and the official story never adds up.

Now it's yours, FREE. There are no strings, no hidden conditions, and no extra steps. Click the download button and the Skull is in your hands.

Roll for Pulp™ gives you direct access to essential game material. Every page is packed with hooks, rumors, and leads you can drop right into your next session.

Download now. Add it to your collection. Start a new adventure, completely free.

Fold it twice. Leave it in the usual place.

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