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SCALDCROW GAMES

At Scaldcrow Games (SG), we are passionate about tabletop role-playing games and specialize in exploring classic pulp settings through our Worlds of Pulp line. Our priority is to create rules that are easy to understand and flexible, fostering a sense of collaboration, enjoyment, and satisfaction for all players.

As a reputable independent game company, we take pride in our location in the beautiful city of Staunton, VA, nestled at the foot of the stunning Shenandoah.

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BOX CARS BABY!!

Hey hey come get a game in! Scaldcrow Games is coming to a Con near you! Come on down throw some dice. Info on panels and games and giveaways!

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250 years of America. 19 years of Scaldcrow Games. One unforgettable birthday.

Today we stand shoulder to shoulder with the nation we're proud to share a birthday with. It's humbling — a small company of storytellers, dice, and dreamers, born on the same day as the land we call home.

For nearly two decades, we've built worlds where courage is tested, shadows are faced, and heroes are forged at the table. That's no accident. The same spirit that lit the founding fires still burns in every adventure we create — and in every one of you who answers the call.

To our active military, veterans, uncountable patriots, and the to the memory of those who came before: thank you. Your sacrifice and ongoing bravery made this celebration possible. The freedom and liberty to gather, to imagine, to play.

And to the Scaldcrow community: thank you for the heroic heart of adventure that beats in each of you. You are the reason our story continues.

So raise a glass, roll the dice, and celebrate loud. Here's to 250 years of a bold, brave nation — and 19 years of building legends alongside it.

The next chapter is yours to write.

Happy birthday, America. Happy birthday, Scaldcrow. Onward, heroes.

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2026 is shaping up to be a thrilling year for Scaldcrow Games! We’re tipping our hats to our earliest creations and diving back into the gaming experiences that first lit the spark for us. Fueled by the storylines that made those adventures unforgettable, we’re bringing that same sense of wonder, danger, and excitement forward—reimagined to be even more exhilarating for you.

Upcoming Events

Well, Wyvacon 2026 is behind me. I do a lot of events, and this one is the closest to my geographically, but it also has something some of the larger events have been gradually losing. New fans who are trying out new things, without expectation of what it will be, but rather an interest in what it could be. It is a ground zero event where open-minded people may find something that will fuel their imagination ongoing. Those events are less common than you might event. High vendor prices and higher ticket prices in many larger events start to close the doors on people who just want to find out. I love some of those larger events, but I know what my likes are, so I already know what to expect. I'm going to speak a little more about this on Wednesday's Geek Opera Worlds and Wednesdays,

If you missed Wyvacon make plans for the next one. Its small, but dedicated. I will, for sure be there.

GEEK OPERA

MAZES & MONDAYS

Mazes & Mondays: Speak the Law of Magic

By Glenn Bane

Think on it. If a wizard may do anything, then nothing he does matters. There is no tension in a spell that never fails, no awe in a power that costs nothing, no dread in a curse that carries no price. The moment magic can solve every problem for free, the story goes limp in your hands like a snuffed wick.

Tactical Tuesday

Tactical Tuesdays: The Back Room…

By Glenn Bane

Every pulp story has one. The speakeasy with the unmarked door behind the bar. The warehouse office where the boss counts his money. The private chamber past the throne where the real decisions get made. It goes by many names, but everyone at the table knows it the moment you mention it: the Back Room.

Worlds & Wednesdays

Worlds & Wednesdays: Where I Game From

By Glenn Bane

Every week, I share the best parts of what I’ve learned. My perspectives, my design notes, the stuff I got wrong and how I clawed my way back from it.

52 Weeks of Halloween

52 Weeks: Living High on Trioxin-5

By Glenn Bane

As part of this year’s 52 Weeks of Halloween, I’ve chosen to spotlight sequels that either elevate their lineage or claw their way out of it entirely. Return of the Living Dead 3 is one such creature.

Frights & Fables

Frights & Fables: Tide of the Dead

By Glenn Bane

It’s peak Spring Break in Fort Lauderdale. The beach is packed, the music is loud, and thousands of college kids and tourists are living it up without a care in the world.

Miles offshore, a luxury cruise liner is caught in a bizarre, boiling storm. Lightning hammers the ship as it slips beneath the waves, killing everyone aboard in an instant. But the dead do not stay dead. Under the water, they change.

YEP! FREE STUFF!

Crow Crew, you’re invited to download a FREE, no-strings-attached copy of a Worlds of Pulp™ supplement. Just click the download button and it’s yours—no hidden conditions or extra steps.

Roll for Pulp™ gives you direct access to this essential game material. Download now, add it to your collection, and enjoy a new adventure—completely free.

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