Mazes & Mondays
Mazes & Mondays: High-Tension Villages
Whether you’re bandaging wounds in a swamp, hauling relics from a crumbling ruin, or holding the line against screaming goblin hordes, sooner or later you’ll need a few extra hands—preferably ones not attached to undead things.
Read MoreMazes & Mondays: Forging Legends
Whether you’re bandaging wounds in a swamp, hauling relics from a crumbling ruin, or holding the line against screaming goblin hordes, sooner or later you’ll need a few extra hands—preferably ones not attached to undead things.
Read MoreMazes & Mondays: Hirelings & Sell-Swords
Whether you’re bandaging wounds in a swamp, hauling relics from a crumbling ruin, or holding the line against screaming goblin hordes, sooner or later you’ll need a few extra hands—preferably ones not attached to undead things.
Read MoreMazes & Mondays: The Gilded Mischief
Not the merry little sprites of tavern tales or the jingling knaves that dance across children’s rhymes. No—these are the old kind. The cunning kind. The kind that…
Read MoreMazes & Mondays: Lanternbound
Most parties treat light as an afterthought—someone’s got darkvision, right? But by making illumination a strategic liability, you can turn an ordinary dungeon crawl into a tense, resource‑draining nightmare. Enter: The Lanternbound, strange entities that feast not on flesh or fear, but on light itself.
Read MoreMazes & Mondays: One World, Two Lenses
At first glance, Blades and Bone and The Dark Fantasy of Sundrah may feel like distant cousins—related, but walking very different roads. One is lean, brutal, and stripped to the bone. The other is myth-heavy, god-haunted, and unapologetically epic
Read MoreMazes & Mondays: Cults, Crowns, Collapse
In Blades and Bone, the ruins of shattered empires are not set dressing. They are not convenient backdrops for combat encounters or loot tables waiting to be emptied. They are the bones of history, jutting up through the present, warping politics, faith, and ambition simply by existing.
Read MoreMazes & Mondays: Blood on the Road
In this world, the road is not empty space between meaningful moments. The road is where people bleed, where alliances fray, and where bad decisions finally collect their due. Travel is risk, not bookkeeping—and it should feel that way every time the party packs up and moves on.
Read MoreMazes & Mondays: Graveyard of Empires
In Blades and Bone, the ruins of shattered empires are not set dressing. They are not convenient backdrops for combat encounters or loot tables waiting to be emptied. They are the bones of history, jutting up through the present, warping politics, faith, and ambition simply by existing.
Read MoreMazes & Mondays: Heroes Without Destiny
There are no chosen ones in Blades and Bone.
No prophecies waiting to be fulfilled.
No ancient spirits whispering your name.
No cosmic ledger marking you as important.
The world does not care who you are—or why you fight.
And that is precisely what makes the characters who survive in it matter.
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