Posts Tagged ‘Tips’
Mazes & Mondays: Heroes Without Destiny
There are no chosen ones in Blades and Bone.
No prophecies waiting to be fulfilled.
No ancient spirits whispering your name.
No cosmic ledger marking you as important.
The world does not care who you are—or why you fight.
And that is precisely what makes the characters who survive in it matter.
Read MoreWords and Wonders: The Price of Glory
We tell stories about heroes. We create them, we play them, and we watch them rise from humble beginnings to become legends. But what is it that truly defines a hero? It’s not the magic sword…
Read MoreWords and Wonders: The Prolific Party
… no hero becomes a legend on their own. Behind every great epic, every world-saving quest, and every dragon slain, there’s a team. A fellowship. A party. Call it what you will, but the truth is that the greatest stories are born from the bonds forged between disparate souls united by a common purpose. A lone wolf might survive, but a pack thrives.
Read MoreWords and Wonders: Forging Epic Heroes
Alright, let’s talk about heroes. Not the kind you read about in dusty old tomes, but the ones you bring to life at the gaming table. We’ve all seen them: the stoic warrior, the clever rogue, the wise mage.
Read MoreWords and Wonders: While I was Away
I’ve been off the grid for about a month, buried in the flickering glow of horror marathons and late-night rewrites, polishing up my annual “13 Days of Halloween” movie review series.
Read MoreBones of a Forgotten World
Many years ago, I wrote the Dark Fantasy of Sundrah. I labored and gritted my way through the creative pain on my shoulders, trudging a path from spark to world building. In the end, I had a method. It worked for me, and I expect it may work for some of you.
Read MoreMazes & Mondays: Appropriate Apprentices
So your character has finally taken on an apprentice. Congratulations! You’ve entered one of the most rewarding—and occasionally maddening—chapters of adventuring life.
Read MoreTactical Tuesday: Lock, Load, Lingo!
his ain’t some prim-and-proper linguistics lecture wrapped in tweed and tenure—this is boots-on-the-ground, grease-under-your-fingernails kind of slang construction. If you’re writing for a military-pulp tabletop RPG and your characters are still saying “Let’s go!”—then brother, you’re in for a rude awakening. Real warriors spit language that’s half-code, half-comedy, and all grit.
Read MoreTactical Tuesday: Guerrilla Game
…jungles are a relentless, green hell where enemies could be a shady spot in the trees or the terrain under your boots. Players are part of an elite, mixed-unit commando force dropped deep into hostile territory.
Read MoreFiends along the Crooked Edge
These are not horrors of fang and claw alone, but of forms beyond comprehension, their existence braided thickly into the fabric of dreams, fears, and fractured reality.
Read More