Posts Tagged ‘worlds of pulp’
Mazes & Mondays: Ways of Getting There
Travel is an unavoidable part of adventuring, yet pinning down the right mode of transport—whether it’s a sturdy war horse or a sky-soaring dragon—has always felt like a hassle. Why more gaming companies don’t make these lists more available is beyond me. But no more! Here’s the ultimate catalog of vehicles, from the mundane to the mythical, designed for pulp fantasy settings. Whether your party is trekking through tundras, scaling mountains, or racing through the skies, this list has you covered. May your journeys be swift, and your companions loyal!
Read MoreFrights & Fables: Who Then Knocks?
Ah, why, my dear weavers of wonder, should you labor over crafting an intricately tangled character history, replete with haunting details and steeped in dark, shadowy richness?
Read MoreRumble City 6: The LOPW Main Event!
“This is the moment we’ve all been waiting for! The first-ever Big-Pulp Championship Title is on the line, and tonight, two of the biggest names in wrestling clash for the ultimate prize! Cobra ‘Twist’ Nelson, the heart of the people, goes one-on-one with ‘Glorious’ Gregor Grindstone, the self-proclaimed future of this industry!”
Read MoreTactical Tuesday #12: Bring the Boom
Alright, listen up. Pull up a chair and crack open your favorite drink, and let’s talk about how to make your military games hit harder, feel grittier, and leave a lasting impression. You know you’ve got the firepower—realistic combat mechanics, detailed weaponry, explosions bigger than life itself—but how do you pack a punch that keeps players coming back? I’ll tell ya how. You give it some rib-cracking pulp style.
Read MoreMazes & Mondays: Pulp Fantasy Characters
Creating a barbarian character in a pulp fantasy setting is all about capturing the energy and drama of the genre while crafting someone unique and memorable. Barbarians thrive in worlds of grand adventure, where untamed wildernesses and brutal conflicts test their mettle.
Read MoreFriday Frights and Fables: Horrorcraft Tips
Ah, honored conjurers of shadows and storytellers of dread, allow me to welcome you to this exploration of weaving the perfect tale of terror. Horror, you see, isn’t just about dread—no, it’s about engagement, the palpable investment of your players as you lead them by trembling hand to the brink of darkness. Creating a narrative for a horror campaign is not merely about what you tell; it is about how you deliver it, how you tighten the rope of suspense and masterfully weave the web of paranoia.
Read MoreRumble City 5: Settling the Score
Ladies and gentlemen, strap yourselves in because up next, we’ve got a brawl that’s been boiling over for weeks—a confrontation that promises fireworks from the opening bell. Gritty Gus Gravestone goes head-to-head with the Mysterious Marauder Maelstrom!”
Read MoreInvitation: Join the Cryptid Chorus
Ah, dear enthusiasts of the unknown, gather ’round! Behind me at Geek Opera on the Scaldcrow.com website lies a cavalcade of terrifying monsters that may spring from the chromatic spectrum of imagination or, perhaps, be frighteningly real. We call these enigmatic beings cryptids. I am T. Glenn Bane, an author and designer for the TTRPG…
Read MoreTactical Tuesday #11: War and Politics
Alright, troops, gather ’round. If you want to take your TTRPG campaign to the next level, you need to weave in the gritty realities of war and the tangled web of politics. This isn’t just about who’s got the biggest guns; it’s about strategy, alliances, and the broader consequences of every action. Here’s how you can integrate war and politics into your campaign to create a world that’s as complex and compelling as any battlefield.
Read MoreMazes & Mondays #2: The Throne of Soraven
A TTRPG Adventure for 3-5 Players Introduction “The sun fades, and the once-bright land of Endaimos sinks into the grasp of endless dusk. An eternal night is rising, spreading cold despair across a kingdom bereft of hope. At the heart of this curse lies Soraven the Flamecaller, an ancient sorcerer whose return heralds disaster. His…
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