Posts Tagged ‘T. Glenn Bane’
Mazes & Mondays: Blood Carved in Symbol
In the realms of Sword and Sorcery and Sword and Sandal, barbarian clans are the raw, untamed heart of the wild. They are the embodiment of primal strength, unyielding will, and the savage beauty of a world unchained. To craft a barbarian clan worthy of legend, one must weave together their banners, symbols, and stories into a tapestry of blood and glory. Let us delve into the art of creating clans that will haunt the dreams of your players and leave their mark on the annals of your campaigns.
Read MoreFrights & Fables: Sin as Infrastructure
In this city, sin does not prowl the streets with claws or horns… well, at least not exclusively. It files permits. It approves budgets. It hums quietly behind polite smiles and fluorescent lights. It is not an invader.
Read MoreWords & Wonders: Greater than More
What if the mechanics, meant to guide the game, instead slow its momentum, drowning the narrative in a sea of modifiers and charts? This is where the philosophy of “Smaller Rules Equals Bigger Gaming” shines like a beacon, cutting through the fog and illuminating the path to faster, more immersive gameplay.
Read MoreTactical Tuesdays: Cascade Crisis
Colorful banners flap between lampposts, the scent of fried dough and grilled meat hangs thick in the air, and the mayor has just wrapped up his “Park-tastic” address—an upbeat speech about community, safety, and investment in public spaces. Families linger. Kids dart between game stalls. A balloon artist twists animals while a ring-toss vendor shouts over the crowd. It’s noisy, bright, and just a little chaotic in the way only a successful public event can be.
Read MoreMazes & Mondays: Lands of Peril
The Savage Lands are not merely a setting—they are a crucible, a forge where heroes are tempered and villains are born. Let us explore how to shape this perilous domain into a living, breathing challenge for your players.
Read MoreFrights & Fables: Curses that Fight Back
Why Curses Should Be Run Like Encounters
When I began treating curses, traps, and blighted spaces as SLIC encounters, something changed at the table.
Fear became dynamic.
Read MoreWords & Wonders: SLICs, Mobs, Momentum
If Soul Gaming is about the heart of play, then Boxcars and Recall are about the hands-on craft—how players engage with the moment, how they take risks, and how mastery emerges after play instead of before it.
Read MoreTactical Tuesdays: Small Powers, Big Pulp
Because in a city—especially a noir, pulp, or street‑level heroic city—visibility is friction. Heroes who act, act in public, and public action creates attention. Attention creates pressure. Pressure creates story.
Read MoreMazes & Mondays: 10 Tantalizing Treasures
When you navigate the crumbling ruins of a fallen empire, the promise of treasure pushes you forward. The thrill of prying open a sealed vault sets your heart racing.
Read MoreFrights & Fables: Breaking the Threshold
Every house is a promise.
A promise that the inside will remain inside.
A promise that the outside knows its place.
A promise—fragile, unspoken, and easily broken—that the line between the two will be respected.
