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Ron Fortier's Cape Noire RPG
by T. Glenn Bane, Theresa Bane, and Drew Meyer

The newest product from Scaldcrow Games is  Ron Fortier's Cape Noire RPG. This book details the city of Cape Noire (Ron Fortier's original fictional city, and stomping grounds of Brother Bones). This was carefully accomplished by reading and rereading all of Ron's stories, while taking eaticulous notes to aid in approximating the likely locations of key businesses and landmarks. We were confident that Ron had likely detailed an entire city, as an incidental byproduct of writing his various anthologies. Add to this locations detailed in other works published by Airship 27, such as Six Days of the Dragon, and Bullets of Jade, Cape Noire slowly sprung to life as a richly detailed city and game location in our Worlds of Pulp series.   

It is never enough for us to simply accomplish one task, so we made sure there was a solemn and respectful nod inside this book to the creator who made it possible, American author, Ron Fortier. Inside this book is a complete guide to the characters and their respective stories of origin. This index of characters also includes a couple of other stories that involved crossovers with Ron Fortier's character, Brother Bones.

This is the first Scaldcrow Book to include the name of Drew Meyer in the author's byline. We are proud to have veteran Crow, Meyer in our family. Many of you may recognize his contributions to Davey Beauchamp's Amazing Pulp Adventures and Rotwang City. He has written starter adventures, story hooks, and short stories. He even has one story featured in Ron Fortier's anthology, Legends of New Pulp Fiction. 

Tools of the Table: Mel0drama
by T. Glenn Bane

Melodrama: a sensational dramatic piece with exaggerated characters and exciting events intended to appeal to the emotions.

Gaming is not a simple matter of sitting at a table, rolling dice, and resolving situation, after situation. It is about a great deal more than that. It is a shared experience between friends, that when done correctly can create memories so vivid that it is like virtually being there. When I gamed in high school and college, my game was considered to be a good one. Years later when I began to write games, I asked myself, why that was. The answer was...I engaged the players at my table with more drama and expressions, accents, and voices than many other GMs (Game Moderators, or Game Masters if you are a little more old school).

When writing the section tips for noir for GMs in Rotwang City, I detailed the proper use of melodrama. How to use voice and body language to add punctuation to the events of the game. The phrase, "I'll be right back," has a great deal more gravitas when accompanied by a thin grin, a wide rapacious glare, and the stroking of your chin or beard. It wouldn't hurt to hiss a little when it is said in this way. In fact that same phrase can be given numerous meanings, simply by how it is delivered to your players.  Its a little goofy but try it, play to the mirror, or to the camera phone. Sure, it will feel silly at first, but the more you as a GM practice your deliveries, the more your table will benefit.

Where are the best places to study melodrama? Personally, I go to the television or to movies, or to the font of useful tutorials, Youtube. In fact, I have included a link to one of the best classrooms for melodrama there is. Silent films rely on non-verbal communications to make their points to the audience. One of the very best examples of melodrama I know of is the one I have selected, Dr. Jekyll and Mr. Hyde. Enjoy, and game on!

 Image result for doctor jekyll and mr hyde 1920

 Doctor Jeckyll
 and Mr. Hyde

1920 Silent movie
John Barrymore,
Martha Mansfield,
Brandon Hurst

1:21:59 minutes

On the Workbench

Ron Fortier's Cape Noire soft cover and hardback books for Kickstarter backer fullfilment
Wild West Horse Opera
    Main rules
    Map of Slow Funeral Ridge
    Territorial Map
    Backer and Contributor Character Bios
   Novella by T, Glenn Bane: Terror at Chapel Gap