The Game Moderator’s (GM) Responsibilities

Excerpted from Ron Fortier's Cape Noire RPG

The Game Moderator (GM) learns and interprets the rules. They create the story and the events of the world in which the game is played. The GM’s primary responsibility is to run a game that is enjoyable to both the Players and the GM. Here is a list of suggestions to help the GM create a safe and fun environment at any gaming table.     

  • The GM should be familiar with rules of the system as well as the fictional environment he is utilizing before beginning a game. A good GM creates rich and fulfilling story lines that will be talked about and remembered fondly 
  • The GM will not mercilessly attack and endlessly demoralize the Players; he is fair in his rulings ∙ The GM will not show bias to Players in favor of Non‐Player Characters (NPCs)     But most importantly… 
  • The GM must make every effort to understand the Player’s VISION  for their character and its unique ABILITIES and CONDITIONS, asking questions to provoke conversation in order to see the character as the Player does. The GM may want to take notes to reference later. B3 is all about the ability to play the character you envision, not the one that best fits into the rule mechanics.


The Player’s Responsibilities

Excerpted from Ron Fortier's Cape Noire RPG

It’s not always easy to find the time to get a group together, so when everything comes together it’s important the time is spent in the best possible way. Here is a list of suggestions for Players to be mindful of in order to make the gaming experience more enjoyable for everyone. 

  • The Players should keep up with their character sheets and have them updated between games.
  • Players should not be disruptive during the game; when they are, it’s difficult for other Players to have fun. The best way to stay focused is to avoid distractions, pay attention to the game, don’t speak loudly out of turn, nor complain about other people’s actions or the GM’s calls. 
  • Play your own character. Don’t be a table bully; let the other Players decide what to do with their characters.
  • Be clear in your descriptions of your VISION when describing ABILITIES. The GM deserves to have a clear understanding of your ABILITIES. If the GM asks you to describe how an ABILITY works and you cannot or will not describe it, or are intentionally vague, the GM has the right to suspend your ABILITY until you can. Should this happen during a session, it will be described in gameplay by the GM as a character’s hesitation leading to failure to act.
  • A Player should have a backup character already prepared in the event their current character is defeated or killed. Having a backup character ensures game time is not wasted creating, developing, or thinking up a new character.


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