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Words & Wonders: Writing Contest
Scaldcrow Games invites novice and emerging writers to enter the shadows and test their storytelling skill in our official horror writing contest set within the dark and ever-evolving Pocket Worlds™ of Worlds of Pulp.
Read MoreTactical Tuesdays: Boardwalk of the Broken
Tonight’s location is a modern urban boardwalk—late-night, half-legal, barely held together—where the lights burn long, the rules bend quietly, and everyone already knows how things really work… even if no one says it out loud.
Read MoreMazes & Mondays: Dwellings in Day & Dark
From Cottages to Sky Palaces: Fantasy Homes and Why Your Players Might Try to Smash Them There comes a moment in nearly every roleplaying campaign when a player squints at the map, points toward some innocent-looking structure, and asks: “Can I break through that?” Not open the door. Not pick the lock. Not negotiate with…
Read MoreFrights & Fables: Artful Horror
We recoil from the malformed, the violent, the openly monstrous. We recognize such things immediately as dangerous, unnatural, and—if we are fortunate—avoidable.
Read More52 Weeks: Wisdom of the Grave
There are films that do not reveal themselves willingly. They do not beckon you with comforting familiarity nor unfold in tidy, expected rhythms. Instead, they linger at the edge of perception, waiting—patiently—for the moment when you are ready to see them for what they truly are.
Read MoreWords & Wonders: Symphony of Structure
Thematic consistency is what ties your story together, giving it a sense of purpose and cohesion that keeps your players immersed from the first session to the last.
Read MoreTactical Tuesdays: TTRPG Old Pipes Below
If your campaign features vigilantes prowling rooftops or crews running scores through the underworld, the sewer is the artery that connects all of it. It’s where bodies disappear, where smuggled cargo moves unseen, and where the things nobody wants to talk about make their homes.
Read MoreMazes & Mondays: How Bizarre… How Bazaar…
A bazaar is not just stalls and coins and shouting men. It is a breathing, sweating thing made of hunger and rumor. It is where kings are quietly undone by spice merchants, and where beggars might speak truths that cut deeper than blades. A dungeon is the world buried. A bazaar is the world exposed and still pretending it isn’t bleeding.
Read MoreFrights & Fables: Becoming the Beast
There is a particular moment—quiet, almost reverent—when a player realizes something has gone terribly, irreversibly wrong.
Read More52 Weeks: Albeit Both Broken & Crooked…
Simon is an intriguing film because it feels very much like a work that once harbored grander ambitions than its modest coffers would permit. One can sense the outlines of something more expansive lurking beneath the surface, like a sigil half-erased yet still faintly glowing. But alas, there were short-cuts made… compromises in the story… and what remains bears the unmistakable scars of editorial intervention.
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