Mazes & Mondays: Leprechauns Go Wild!!

Well, here we are again, on the brink of another St. Patrick’s Day—the most magical and 
mischievous time of the year. Having spent my college days in Savannah, GA, home to one of the largest and rowdiest St. Patty’s celebrations in the country, I’ve witnessed firsthand the kind of chaos that a little Irish whimsy (and probably a lot of green beer) can spark. Perhaps it’s the hidden leprechaun in me or just my incurable streak of mischief, but I couldn’t resist the urge to craft a fun, fantastical tale filled with pint-sized tricksters and their wild antics. And so, good folks, without further ado, grab your dice and your sense of humor—it’s time to leap into the whimsical chaos of leprechaun-inspired adventure!

A GM’s Guide to Mischief-Filled Madness

Game Masters, we’ve all been there. You’re running late, the party is chomping at the bit, and your prep time has evaporated faster than free ale in a tavern. Don’t worry—chaos is your friend. And nothing screams “chaotic adventure” like a mischievous leprechaun on a rampage.

Just imagine it—one quirky, troublemaking leprechaun out of control. These little tricksters with their magical hijinks and insatiable greed for fun (and gold) can turn an ordinary session into a laugh-filled escapade your players will talk about for weeks.

What Happens When a Leprechaun Turns a Town Upside Down?

The scene starts innocently enough. Your party enters a quiet village expecting a peaceful afternoon (fools, the lot of them). The sun is shining, birds are chirping, and then—SHAZAM! A tiny figure in a green waistcoat appears in a puff of glitter and chaos.

It begins innocently—flowers blooming in unnatural colors, rainbows shooting out of people’s shoes, and gold coins clattering down from the sky like confetti. The townsfolk are delighted—for about five minutes.

Then out come the pranks. Windows explode with bursts of sticky honey, cows end up wearing fancy bonnets, and every tavern keg inexplicably refills itself with neon-green ale that definitely wasn’t brewed by mortal hands. A farmer’s chickens now sing acapella harmonies. And just when the town thinks it couldn’t get worse, the leprechaun summons a chariot made of cabbage and rides it straight through the mayor’s prized rose garden, laughing maniacally all the way.

It’s up to the players to find this little rascal and put an end to the mayhem—but not before they endure a barrage of traps, puzzles, and knee-slapping hijinks. To help keep the adventure wild and unpredictable, here are three 2d6 tables to feed the nonsense.

2d6 Table 1: What Does the Leprechaun Actually Want?

Roll 2d6 to find out what this pint-sized prankster is truly after. Spoiler alert—it’s rarely good news for anyone else.

RollWhat the Leprechaun Wants
2A pot of gold that was stolen from it centuries ago. The catch? It’s buried under the town square.
3To throw a “Leprechaun Appreciation Festival” in its honor—complete with floats and a pie-eating contest.
4The shiniest object in the village, which happens to be the mayor’s bald head.
5To turn the entire town into its personal game board for Magical Hop-Scotch.
6To find a magical four-leaf clover said to grant enormous power (or possibly good excuses).
7Entertainment—it’s been bored and wants to watch the town descend into whimsical chaos.
8Revenge on a merchant who short-changed it during a deal 50 years ago.
9A dance-off. It will stop terrorizing the town only if someone can out-jig it.
10To create a rainbow that lasts forever—oops, it’s siphoning magic from the town’s well to do it.
11It’s attempting to brew the world’s strongest magical whiskey and needs random ingredients.
12Nothing! It’s just having fun—you know, at everyone else’s expense.

2d6 Table 2: Immediate Mischief Unleashed

What’s the first bit of chaos this gleeful gremlin inflicts upon the poor village? Roll 2d6 for the initial wave of nonsense.

RollImmediate Mischief
2Swaps everyone’s clothes around, so no one is wearing their own outfit anymore.
3Turns the local river into sparkling apple cider. Everyone is happy… until the fish start floating.
4Creates a herd of magical goats that eat nothing but hats.
5Traps all the townsfolk in an invisible maze and refuses to release them until someone juggles.
6Animates every broom in the village, which proceed to clean—and destroy—absolutely everything.
7Conjures tiny rainbows everywhere, one of which keeps zapping people like a static shock.
8Replaces all the town’s bread with loaves enchanted to loudly scream “I’m gluten-free!”
9Levitates the town’s statue of a famous hero and makes it dance the Macarena.
10Creates endless prank traps—like buckets of glitter or pie-launching catapults—at every doorway.
11Summons a gang of mischievous squirrels who immediately claim the tavern as their lair.
12Enchants every bell and chime in the area to play polka music nonstop.

2d6 Table 3: Who (or What) Shows Up to Help?

Sometimes the adventurers will need backup—or perhaps someone even more ridiculous to complicate things. Roll 2d6 to see who arrives to “help.”

RollUnexpected Heroes Who Arrive
2A wandering piper who seems capable—until they lose control of their enchanted rats.
3A drunken dwarf who insists they know how to “handle” leprechauns. They totally don’t.
4A gaggle of kids armed with slingshots and incredible overconfidence.
5A flamboyant elf pastry chef who uses flambés as offensive weaponry.
6The town’s blacksmith, whose solution is to hit the leprechaun repeatedly—never works out.
7An eccentric gnome inventor whose “anti-leprechaun machine” creates twice as much trouble.
8A bard who insists the leprechaun must be recruited as their new tour manager.
9A talking parrot that repeats everything the leprechaun says—amplifying its taunts relentlessly.
10A clumsy paladin with an overwhelming sense of justice and terrible balance.
11The town baker, wielding furious loaves of war (and also, inexplicably, a rolling pin).
12Nobody—it’s just the adventurers versus a pint-sized whirlwind of chaos.

A Recipe for Hilarity

Leprechaun antics offer a delightful blend of whimsy and chaos when you need a last-minute adventure. Whether your players outsmart the prankster, strike a deal, or just end up knee-deep in pies and pixie dust, it’s guaranteed to deliver hilarity and memorable moments.

Remember, this session isn’t about a serious challenge—it’s about creating a chaotic romp your players will still be laughing about during the next campaign. And hey, if they completely fail to catch the leprechaun? Well… maybe it’ll just pop up again next week. Good luck wrangling that mischief, GM!

2 Comments

  1. Gina Farago on March 4, 2025 at 5:11 PM

    This sounds so funny and charming and madcap delightful…I’d totally love to be in on this game!



  2. Glenn Bane on March 4, 2025 at 6:57 PM

    I have been writing a lot of very serious articles for Mazes and Mondays, Tactical Tuesdays, and Friday Frights and Fables, I thought there would be fun in a completely lighthearted article.