Frights and Fables: Peaks & Depths

Tonight, we do not tell tales of cozy hearths or triumphant heroes. No, this is a world of dark whispers and unrelenting dread. A world where cursed peaks rise to scrape the underbelly of heaven and fathomless caverns call with promises of secrets best left hidden.

Read More

Tactical Tuesday: Guerrilla Game

…jungles are a relentless, green hell where enemies could be a shady spot in the trees or the terrain under your boots. Players are part of an elite, mixed-unit commando force dropped deep into hostile territory.

Read More

Tactical Tuesday: The Value of Medals

Alright, listen up, legionnaire. This is straight from command. I’m here to tell you why medals, commendations, and awards are more than just shiny bits of metal in your modern military-themed TTRPG.

Read More

Tactical Tuesday: The 11th Hour of War

Alright, GMs, strap in and grab your coffee—this is where the war story gets bloody and raw. The 11th hour of any war isn’t when the dust settles; it’s when the dust gets kicked up into a choking cloud of chaos. This is the moment when a losing side unravels, stretching every last thread of their resolve until it breaks.

Read More

Frights and Fables: Weathered Warnings

For, in the great expanse of unfeeling skies and rolling tides, nature itself is not always the impartial observer we’d like to believe. No, my friends, it conspires with darkness, whispering dreadful portents in the howl of a gale, the crackle of distant thunder, or the dim glow of a crimson moon.

Read More