Tactical Tuesday: Meet Your Assets

Alright, strap in, rookie. If you’re rolling with this crew, you better know your assets, inside and out. The team’s got the looks of chaos, but it’s all built on strategy, guts, and gear. Everything in your hands or at your back is what keeps you breathing after the lead starts flying, so you better appreciate it. These tables? They’ll build your squad, gear ‘em up, give ‘em wheels, and show you where and how they operate. Roll, adapt, and survive.
2d6 Table 1: Team Leader Background
Every crew needs someone who’s been through the fire. Roll to find out what drives the head of the team.
| Roll | Background |
|---|---|
| 2 | A dishonorably discharged officer looking to redeem their shattered name. |
| 3 | A battlefield medic who swapped saving lives for eliminating threats. |
| 4 | A former black-ops assassin who thrives in the shadows. |
| 5 | A disgraced general who now takes orders for the paycheck. |
| 6 | A tech mastermind using strategy as a weapon of mass destruction. |
| 7 | A hardened career merc who’s spent more time in a war zone than a bed. |
| 8 | A defector from an elite national unit, now fighting for whoever pays. |
| 9 | A scavenger from war-torn lands who learned survival the hard way. |
| 10 | A glory-seeker hungry to carve their legend into military history. |
| 11 | A stoic rebel, loyal to a cause only they truly understand. |
| 12 | A tactical genius with a knack for making the impossible possible. |
2d6 Table 2: Squad Composition
Who’s fighting by your side? Roll to see what this ragtag team brings to the fight.
| Roll | Squad |
|---|---|
| 2 | A sniper, a medic, and two over-eager rookies. |
| 3 | Three engineers and one wild explosives expert. |
| 4 | A close-combat specialist backed by a heavy-weapons operator. |
| 5 | A balanced team of five, all with diverse but general skills. |
| 6 | A spy, a driver, and a scout—stealth and speed before brute force. |
| 7 | A hardened six-person squad with no frills and no nonsense. |
| 8 | A tech expert, a sniper, a scout, and a trigger-happy gunner. |
| 9 | Two veterans leading a squad of four fresh faces. |
| 10 | A single elite four-person recon team. |
| 11 | A pair of loose cannons and three disciplined soldiers. |
| 12 | A seasoned eight-member squad, each with highly specialized roles. |
2d6 Table 3: Specialized Equipment
You don’t head into war empty-handed. Roll to outfit your squad with the tools of the trade.
| Roll | Equipment |
|---|---|
| 2 | A pair of anti-tank launchers and a supply of shaped charges. |
| 3 | Custom long-range scopes and advanced sniper tech. |
| 4 | A crate of top-of-the-line drones for recon and mischief. |
| 5 | Prototype energy weapons—good, but unreliable in combat. |
| 6 | Advanced body armor with built-in camo capabilities. |
| 7 | Mid-range rifles, mines, and all-purpose utility gear. |
| 8 | A cutting-edge communications rig, along with hacking tools. |
| 9 | An ample supply of captured enemy gear—old but strangely valuable. |
| 10 | Experimental grenades with devastating effects. |
| 11 | A well-worn weapons crate containing reliable, if unremarkable, tools. |
| 12 | Black market heavy-duty auto turrets and riot shields. |
2d6 Table 4: Transport Options
Getting to the fight—and back out alive—takes a good ride. Roll to pick your transport.
| Roll | Transport |
|---|---|
| 2 | A barely functional helicopter patched together from salvage. |
| 3 | A fast, unarmored land buggy designed for recon missions. |
| 4 | A heavily armored personnel carrier with a mounted gun turret. |
| 5 | An out-of-place luxury SUV, crudely reinforced for rough terrain. |
| 6 | A nondescript van that doubles as a mobile command center. |
| 7 | A pair of durable motorcycles for hit-and-run tactics. |
| 8 | A stolen enemy jeep that routinely breaks down at the worst times. |
| 9 | An agile drone carrier outfitted with weapons and supplies. |
| 10 | A versatile C-130 transport plane—perfect for airborne ops. |
| 11 | A naval dinghy, ideal for slipping in and out of hostile coastlines. |
| 12 | A well-armed heavy combat vehicle bristling with mounted weapons. |
2d6 Table 5: Base of Operations
Whether it’s home or just a hideout, roll to see where the squad plans their next fight.
| Roll | Base |
|---|---|
| 2 | An abandoned warehouse on the edge of a war-torn city. |
| 3 | A secluded jungle camp with basic supplies. |
| 4 | A cliffside fortress with an underground bunker system. |
| 5 | A commandeered oil rig out in international waters. |
| 6 | A run-down lodge in contested mountain territory. |
| 7 | A nearby shantytown where they blend in with locals. |
| 8 | A fortified convoy of trucks that doubles as a mobile HQ. |
| 9 | A cave system stocked with stolen enemy supplies. |
| 10 | An active base on a remote island, complete with airstrip. |
| 11 | A hidden cellar under a bustling market in enemy territory. |
| 12 | A fully operational outpost with state-of-the-art defenses. |
2d6 Table 6: Signature Tactics
What sets your team apart on the battlefield? Roll to define their approach.
| Roll | Tactic |
|---|---|
| 2 | Hit fast, hit hard, and leave nothing standing. |
| 3 | Coordinated ambushes that leave the enemy no time to react. |
| 4 | Scorched earth tactics—if it can’t be taken, destroy it. |
| 5 | Psychological games—break the enemy’s mind before their body. |
| 6 | Precision strikes—clean, efficient, minimal collateral damage. |
| 7 | Guerilla warfare with careful traps and constant harassment. |
| 8 | Overwhelming firepower that barrels through defenses. |
| 9 | Environmental adaptation—turning the terrain into a deadly weapon. |
| 10 | Fearless close-combat advances that overwhelm even larger forces. |
| 11 | Relentless attrition until the enemy cracks under pressure. |
| 12 | Perfectly timed, synchronized attacks that seem almost supernatural. |
This is your team—all muscle, brains, and firepower assembled to raise hell and get paid. Make your rolls, lock and load, and don’t screw it up.
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