Posts Tagged ‘T. Glenn Bane’
Frights and Fables: Peaks & Depths
Tonight, we do not tell tales of cozy hearths or triumphant heroes. No, this is a world of dark whispers and unrelenting dread. A world where cursed peaks rise to scrape the underbelly of heaven and fathomless caverns call with promises of secrets best left hidden.
Read MoreTTRPG: Epic Table Personalities
Here’s an original rundown of the motley crew you might find at your table, complete with humorous and ironic names, their quirks, the pros and cons they bring, and how to spot them in their natural gaming habitat.
Read MoreTactical Tuesday: Guerrilla Game
…jungles are a relentless, green hell where enemies could be a shady spot in the trees or the terrain under your boots. Players are part of an elite, mixed-unit commando force dropped deep into hostile territory.
Read MoreMazes & Mondays: Forging the Order
Knights often serve as symbols of honor, loyalty, and unyielding determination in fantasy worlds, but they can also embody the darker side of duty and sacrifice when their ideals clash with reality.
Read MoreFrights and Fables: Traps, Wards, and Sigils
When claws scrape too near and shadows press upon you from all sides, it is not bravery nor strength, but cleverness that may fend off the impending doom.
Read More🎮🛸 Top 20 Dos and Don’ts of Con Life
Walking into a gaming or sci-fi convention is like stepping through a dimensional rift into a world where capes are currency, dice determine destiny, and caffeine flows like the lifeblood of the multiverse.
Read MoreTactical Tuesday: The Value of Medals
Alright, listen up, legionnaire. This is straight from command. I’m here to tell you why medals, commendations, and awards are more than just shiny bits of metal in your modern military-themed TTRPG.
Read MoreMazes & Mondays: Festivals of the Unknown
Festivals are windows into the hearts of a culture. They reveal what its people value, how they interpret the world, and how they celebrate or confront their struggles. For Game Masters, designing unique festivals for primitive or savage cultures can add depth and intrigue to their campaigns.
Read MoreFrights and Fables: The Path of the Stalker
To hunt the living is a task demanding cunning and patience, but to pursue what lies beyond the veil of life itself—that is an endeavor most macabre.
Read MoreTactical Tuesday: The 11th Hour of War
Alright, GMs, strap in and grab your coffee—this is where the war story gets bloody and raw. The 11th hour of any war isn’t when the dust settles; it’s when the dust gets kicked up into a choking cloud of chaos. This is the moment when a losing side unravels, stretching every last thread of their resolve until it breaks.
Read More