Posts Tagged ‘T. Glenn Bane’
Tactical Tuesdays: Clearing the Building
Whether it’s terrorists holding hostages, cultists summoning something best left unnamed, alien infiltrators nesting in a corporate headquarters, or a supervillain’s private army entrenched floor by floor, the task remains the same: get inside, move upward, complete the mission, and survive long enough…
Read MoreMazes & Mondays: Building a Fantasy World
Alright, as promised, we’re building a fantasy world together. Not behind closed doors, not polished and pretty after the fact — right here, out in the open, one step at a time. I’m calling this my skinny complete worldbuilding method, because it strips the process down to the bones while still giving you everything you need to stand a world up on its feet.
Read MoreFrights & Fables: The Reaper of the Rows
This is the sacred, silly art of the Monster of the Week. You remember the shape of it — that weekly ritual of dread, a fresh creature slouching across the screen like clockwork, like a curse. The story rarely changed. The bones stayed reliably the same. But the beast? The beast was always new. Popcorn that bit back.
Read More52 Weeks: Conspiracy of Masks
I have chosen to explore sequels—those curious cinematic offspring that either rise like phoenixes from the ashes of their predecessors or stumble, malformed, into the abyss of mediocrity.
Read MoreWorlds & Wednesday: Yes and No in Editing
Over time I have learned that designing a setting is as much about saying no as it is about saying yes.
A good idea is not automatically the right idea.
Tactical Tuesdays: The Hungry Street
these ratings can be adapted to almost any tabletop RPG by a creative and inventive GM. Whether you’re running a percentile system, a d20 game, a modern espionage campaign, a superhero setting, or a science-fiction adventure, the relative values remain useful
Read MoreMazes & Mondays: A World like No Other
You are not merely decorating a map, my darlings. You are forging a living engine for adventure — a machine of wonder and dread that hums along on its own strange logic.
Read MoreFrights & Fables: Horror Bouquet
I’ve noticed something over the years, both as a gamer and as someone who has spent an unhealthy amount of time creating strange worlds for other people to get lost in.
Most players don’t actually know what kind of horror they like.
They think they do.
52 Weeks: Dialing the Devil
976-EVIL (1988) ★★★★★★☆☆☆☆ (6 out of 10 stars) Director: Robert EnglundProducer: Lisa M. HansenStarring: Stephen Geoffreys, Patrick O’Bryan, Sandy Dennis, Jim Metzler, Maria Rubell “You called me… and I answered.” – Hoax The Review: Oh boy, gather around, children, while I attempt to beguile you with this baleful tale of bruised boyhood, bloodied bullies, and…
Read MoreWorlds & Wednesday: …for Game Masters
At Scaldcrow Games, there have never been armies of writers, editors, or developers producing books around the clock. There are only a handful of us, and that has always been the case. While I love ambitious projects such as Wild West Horse Opera, Rotwang City, and Cape Noire, those larger worlds require enormous investments of time and energy.
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