Words & Wonders: Temporal Tag Team

Masks in the City of Shadows
Premise
The year is 1933, Rotwang City—a fog-choked metropolis of gangsters, Knaves, and occultists—is on the brink of chaos. Suddenly, a shimmering rift tears open above the abandoned fairgrounds, and through it leap modern-day Luchadores, summoned by a desperate prophecy. Their mission: stop a cult from merging Aztec magic with mad science and prevent a serpent god from rewriting history.
Tone & Style
- Pulp Action +30%: Exploding dirigibles, rooftop chases, Ferris wheel battles, jazz clubs hiding deathtraps, and masked heroes body-slamming gangsters through stained-glass windows.
- Visuals: Neon lucha masks clashing with art deco skyscrapers. Steam-powered ray guns vs. titanium wrestling boots. Noir shadows meet technicolor bravado.
- Themes: Honor vs. Corruption, Tradition vs. Progress, Time vs. Destiny.
Adventure Structure (Three Acts)
Act 1: “Crash Through Time” (30–45 min)
Opening Scene:
Start in medias res: The PCs tumble out of a glowing time vortex onto the rain-slick streets of Rotwang. Their arrival interrupts a gangster shootout at the docks—bullets fly, crates explode, and a jazz band plays on a nearby riverboat as chaos erupts.
- Complication: The mask they brought from the future is the Temporal Keystone, needed to stabilize the timeline. It’s stolen in the confusion by the Carney Boys, circus-themed thugs working for Mahjongg.
- Immediate Goals:
- Wrestle gangsters into submission while dodging tommy-gun fire.
- Chase the thieves through foggy alleys and onto a speeding streetcar.
- Discover the glyph glowing on the mask: a prophecy linking Lucha Libre to Rotwang’s doom.
Pulp Boost:
- Swing from crane hooks, suplex gangsters into cargo nets, and leap onto moving cars.
- Optional stunt: Dropkick a thug off a dirigible gangplank into the river.
Act 2: “Masks and Shadows” (60 min)
Scene:
The investigation phase takes players deep into Rotwang’s noir underworld:
- Indigo Kiss Jazz Club: A smoky speakeasy where gangsters, Knaves, and cultists mingle. PCs must interrogate suspects while a knife fight breaks out on the dance floor.
- Ceri’s Emporium: A supernatural shop that appears only to those desperate enough—perfect for acquiring occult gear or learning the truth about the serpent cult’s plan.
- Twist: The cult isn’t just awakening Kukulkan—they’re trying to splice serpent DNA with human hosts using mad science, creating hybrid champions to dominate the future.
Challenges:
- Social combat with Anti-Luchador agitators who try to unmask the PCs during a live radio broadcast.
- Skill checks: Grappling cultists in a candlelit cathedral, decoding Aztec glyphs etched into brass machinery.
- Noir flavor: Betrayal by an ally who sells the PCs out to Mahjongg for a cut of the action.
Act 3: “The Elliptic Turns” (60–75 min)
Scene:
The showdown explodes at the abandoned fairgrounds, now a ritual site crawling with gangsters, cultists, and Deep Ones.
- Ferris Wheel Battle: PCs fight atop the spinning Elliptic while lightning arcs across the sky.
- Objective: Stop the ritual before the serpent god breaches time and rewrites history.
- Complication: The Temporal Keystone must be worn by a luchador to seal the rift—but doing so risks permanent possession by Kukulkan’s spirit.
Action Beats:
- Body-slam cultists into ritual circles to disrupt the spell.
- Leap from carousel horses to tackle gangsters wielding ray guns.
- Optional stunt: Perform a custom finisher on the cult leader while the Ferris wheel spins out of control.
Victory Conditions:
- Seal the portal with a finisher inside the ritual circle.
- Escape as the collapsing funhouse sinks into the river, pursued by enraged serpent hybrids.
Key NPCs
- Mahjongg: Oriental mastermind pulling strings in Chinatown.
- Tony “Night Fury” Lubanno: Gang boss with a taste for blood and bourbon.
- Phillip Vector: Mad industrialist funding occult tech experiments.
- Cult of the Serpent Mystic: Fanatics chanting beneath the Ferris wheel.
- Cerillia: Keeper of forbidden artifacts at Ceri’s Emporium.
Player Archetypes
- High-Flyer luchador vs. Bare-Knuckled Battler gangster = aerial vs. street brawl.
- Masked Mystic + Mystic Aristocrat = occult powerhouse.
- Masked Avenger + Grim Guardian of Justice = noir vigilante tag-team.
Mechanical Hooks
- Wrestling maneuvers as cinematic combat options (dropkicks off Ferris wheel, suplex into brass machinery).
- Boxcar Points for melodramatic narration and Breen-style pulp descriptions.
- Time-travel complications: PCs risk paradox penalties if they alter history too much.
Estimated Playtime
- Act 1: 45 min (combat + chase)
- Act 2: 60 min (investigation + intrigue)
- Act 3: 60–75 min (ritual showdown + environmental chaos)
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