Posts Tagged ‘Set piece’
Tactical Tuesdays: Clearing the Building
Whether it’s terrorists holding hostages, cultists summoning something best left unnamed, alien infiltrators nesting in a corporate headquarters, or a supervillain’s private army entrenched floor by floor, the task remains the same: get inside, move upward, complete the mission, and survive long enough…
Read MoreTactical Tuesdays: The Hungry Street
these ratings can be adapted to almost any tabletop RPG by a creative and inventive GM. Whether you’re running a percentile system, a d20 game, a modern espionage campaign, a superhero setting, or a science-fiction adventure, the relative values remain useful
Read MoreTactical Tuesdays: Tactical Security HQ
these ratings can be adapted to almost any tabletop RPG by a creative and inventive GM. Whether you’re running a percentile system, a d20 game, a modern espionage campaign, a superhero setting, or a science-fiction adventure, the relative values remain useful
Read MoreTactical Tuesdays: The Seabreeze
The Seabreeze Motor Lodge A System-Agnostic Urban Set Pieceoriginal to Puerta Solara, Worlds of Pulp™ but presented here for your use The Seabreeze sits low against the causeway like something that gave up standing tall a long time ago. One story, twelve doors, a strip of cracked lot where the paint lines faded before most…
Read MoreTactical Tuesdays: The Last Fare
A moving vehicle is a scene with a built-in clock. It starts, it stops, and between those stops nobody gets off. That’s a pressure cooker. Whatever happens on board has to resolve before the doors open again, and every character in the car is trapped in it together — including your players.
Read MoreTactical Tuesdays: The Painted Grift
Think about what a street performer actually is. They stand in public all day, watching everyone who passes. They talk to strangers for a living. They read a crowd, work an angle, and move on before anyone asks too many questions. In game terms…
Read MoreTactical Tuesdays: The Back Room…
Every pulp story has one. The speakeasy with the unmarked door behind the bar. The warehouse office where the boss counts his money. The private chamber past the throne where the real decisions get made. It goes by many names, but everyone at the table knows it the moment you mention it: the Back Room.
Read MoreTactical Tuesdays: City Bodega The IT-Mart!
A bodega is a little corner store crammed into the ground floor of some old city building. It’s a grocery, sure — but that word doesn’t cover the half of it. You want milk at three in the morning? They’ve got it. You need a phone charger, a lottery ticket, a can of soup, a pack of smokes, a sandwich, and a birthday card, all in one stop? They’ve got that too.
Read MoreTactical Tuesdays: Pulp-Adventure Bivouac!
Picture the scene. Your party has clawed through three brutal encounters, spent nearly every resource, and limped to the edge of a dark treeline. Then someone at the table says three little words: “I make camp.”
Read MoreTactical Tuesdays: The Hotdog with Kick
Ray’s Hai-Yah! Dog sits on a forgotten corner where the sidewalks are cracked, the parking is terrible, and almost everyone who matters eventually wanders past. Shift workers stop before sunrise. Detectives nurse burnt coffee while pretending not to watch the street. Reporters collect rumors they can’t print. Bail bondsmen make promises they probably won’t keep. Off-duty mercenaries quietly eat lunch with their backs against the wall.
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