Words & Wonders: Greater than More

What if the mechanics, meant to guide the game, instead slow its momentum, drowning the narrative in a sea of modifiers and charts? This is where the philosophy of “Smaller Rules Equals Bigger Gaming” shines like a beacon, cutting through the fog and illuminating the path to faster, more immersive gameplay.

Read More

Mazes & Mondays: Lands of Peril

The Savage Lands are not merely a setting—they are a crucible, a forge where heroes are tempered and villains are born. Let us explore how to shape this perilous domain into a living, breathing challenge for your players.

Read More

Words & Wonders: SLICs, Mobs, Momentum

If Soul Gaming is about the heart of play, then Boxcars and Recall are about the hands-on craft—how players engage with the moment, how they take risks, and how mastery emerges after play instead of before it.

Read More

Tactical Tuesdays: Small Powers, Big Pulp

Because in a city—especially a noir, pulp, or street‑level heroic city—visibility is friction. Heroes who act, act in public, and public action creates attention. Attention creates pressure. Pressure creates story.

Read More

Words & Wonders: Table Mastery and Recall

If Soul Gaming is about the heart of play, then Boxcars and Recall are about the hands-on craft—how players engage with the moment, how they take risks, and how mastery emerges after play instead of before it.

Read More

Tactical Tuesdays: Heroes in the Living City

Because in a city—especially a noir, pulp, or street‑level heroic city—visibility is friction. Heroes who act, act in public, and public action creates attention. Attention creates pressure. Pressure creates story.

Read More

Words & Wonders: Soul Gaming

I want to talk to you for a minute—not as a designer, not as a publisher, but as the kid who grew up rolling dice at a kitchen table and learned something important there.

Soul Gaming is not a mechanic.
It’s not a feature bullet.
It’s not a brand term, even if I’ve used the phrase enough that it’s become associated with my work.

Soul Gaming is a choice.

Read More

Tactical Tuesdays: Beyond the Swan Song

If you are running a game where danger, decisions, and consequences matter, then failure must be treated as a functional state, not a narrative embarrassment and not a cue to quietly reset the board.

Read More