Mazes & Mondays: Wings and Wonder

There’s a reason a hero on a griffon’s back has stirred the blood of adventurers since the first pulp magazines hit the newsstands. A sword is a fine thing. A horse, finer still. But a beast with wings? That’s a promise.

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Mazes & Mondays: Demon at Skarnclaw

The Demon at Skarnclaw Ah. Sit. Warm your hands at the fire, for the tale I have for you today comes crawling out of the cold — out of the windswept dark where the old clans died screaming and the ruins still remember their names. Welcome back, my dear friends, to another session of Mazes…

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Frights & Fables: Tide of the Dead

It’s peak Spring Break in Fort Lauderdale. The beach is packed, the music is loud, and thousands of college kids and tourists are living it up without a care in the world.

Miles offshore, a luxury cruise liner is caught in a bizarre, boiling storm. Lightning hammers the ship as it slips beneath the waves, killing everyone aboard in an instant. But the dead do not stay dead. Under the water, they change.

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Frights & Fables: The Lady Sinclaire Affair

You can run The Lady Sinclaire Affair with any ruleset you like. Nothing here leans on a particular system’s dice or stat blocks. Instead, you’ll find atmosphere, locations, NPCs, clues, and encounter hooks — everything you need to guide your players from light into shadow over the course of a single evening.

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Words & Wonders: Temporal Tag Team

The year is 1933, Rotwang City—a fog-choked metropolis of gangsters, Knaves, and occultists—is on the brink of chaos. Suddenly, a shimmering rift tears open above the abandoned fairgrounds, and through it leap modern-day Luchadores, summoned by a desperate prophecy.

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Words & Wonders: Color of Screams

The city does not scream when it is wounded. It hums—low, electrical, and wrong. Somewhere beneath the streetlights and the rain-slicked asphalt, something has slipped its leash, and the night is straining to pretend nothing has changed. Official statements will speak of chemical leaks, isolated violence, regrettable accidents. But you know better. You can feel it in the air, sharp as ozone and regret, where progress has been pushed too far and humanity has begun to peel at the edges. Tonight is not about saving the world. Tonight is about surviving long enough to understand what has been done—and deciding whether some discoveries are worth burying again, screaming, in the dark.

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Words & Wonders: Masks over Rotwang City

Tonight, the fog hangs low enough to choke a confession out of a saint. Streetlamps flicker like they know something you don’t. Somewhere deep in the bones of the city, gears are turning—old ones, rusted ones, the kind that grind people down and keep spinning anyway.

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Words & Wonders: Blades Across the Stars

A dimensional rift has torn open between the shattered world of Essembria and the chaotic Known Expanse of space. A legendary relic—the Crimson Crown Fragment—has slipped through realities, drawing mercenaries, cultists, and freelancers into a desperate scramble aboard a derelict space station orbiting a dying world.

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