Posts Tagged ‘T. Glenn Bane’
Frights & Fables: From Old Bones
Building New Horror From Old Bones Come closer, my darling devotees of dread. Draw the curtains, dim the lamp, and let us talk shop for a spell. You have heard it whispered a thousand times: there are no new stories. And I confess, there is a bitter truth buried in that old bone. But I…
Read More52 Weeks: Vampire, Vampire, Oh My!
Ah, dear disciples of dread, gather close and let us peer into the pages of Books of Blood, a modern anthology stitched together from the sinew and soul of Clive Barker’s imagination. Barker, that singular voice in horror’s cacophonous choir, has always stood apart—his tales dripping with moral decay and flesh-bound terror. And this film, though imperfect, carries his signature like a bloodstained calling card.
Read MoreWords & Wonders: Craft at the Table
Today we roll up our sleeves and dig into the hands-on craft of running a great tabletop RPG session. Rolling dice and tracking hit points is only the skeleton of the thing. The real magic lives in how you dress that skeleton up.
Read MoreTactical Tuesdays: Better Missions is Key
One of the easiest mistakes a Game Master can make is confusing action with progress. They aren’t the same thing. In Black Dogs, the firefight isn’t the story. It’s the interruption. The mission is what matters.
Read MoreMazes & Mondays: Most Terrifying Monster
Then they spent the next six months trying to catch a jewelry merchant, name Clyde. He was not possessed by a Rune God, nor a jeweler secretly summoning horrors from beyond the Doomgate. He was just a jeweler, an unpleasant little man who a hand cart with a bell. After that figured out that if he paid them something, they wouldn’t question the value of the rest.
Read MoreFrights & Fables: What You Cannot See
Not the beast with claws. Not the killer with the knife. Something quieter. Something that sits in plain sight, right in front of your reader, and asks nothing of them at all — until you decide to give it teeth. Most writers treat it as scenery, a bit of mood to dress the stage. And that, my friend, is the greatest waste in all of horror.
Read More52 Weeks: Horror Possessed
The original Amityville Horror was the first movie that ever terrified me when I was a kid. The red eyes at the windows did it, even though they seem dated now.
Read MoreWords & Wonders: Edge of the Impossible
I grew up in the 70s and 80s. The heroes I was shown, the ones I feared for and cheered for, were action heroes. They faced impossible odds and walked away. Sometimes limping. Sometimes bleeding. But they walked away. That image never left me. It bled straight into the games I run and the settings I build.
Read MoreTactical Tuesdays: The Hotdog with Kick
Ray’s Hai-Yah! Dog sits on a forgotten corner where the sidewalks are cracked, the parking is terrible, and almost everyone who matters eventually wanders past. Shift workers stop before sunrise. Detectives nurse burnt coffee while pretending not to watch the street. Reporters collect rumors they can’t print. Bail bondsmen make promises they probably won’t keep. Off-duty mercenaries quietly eat lunch with their backs against the wall.
Read MoreMazes & Mondays: Economy of Apocalypse
The Rune Gods want civilization in ashes. The dead refuse the courtesy of staying buried. Cockatrices leave gardens full of screaming statuary. Whole provinces sit one bad cult meeting away from becoming a demon’s playground.
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