Posts Tagged ‘storytelling’
Words & Wonders: Action-ize or Bust!!
Let me show you how we approach it over at the Scaldcrow Games table, using what we call the Action-ize Method! — principles drawn straight from the action movies that built the genre. These ideas work at any table, with any system.
Read MoreFrights & Fables: Dealing Up Halloween
Here is what you will learn: when to pull, how many to pull, and — the true gift — exactly what every single card means, from the humble two to the dreadful ace. Each one carries its own Halloween face. Let us deal.
Read MoreWords & Wonders: Campfire and Firesides
Storytelling is older than history itself, my sweets — it is history, before history knew its own name. Our distant grandmothers and grandfathers told tales to explain the thunder, to warn of the wolf beyond the light, to remember the dead and honor the brave.
Read MoreFrights & Fables: From Old Bones
Building New Horror From Old Bones Come closer, my darling devotees of dread. Draw the curtains, dim the lamp, and let us talk shop for a spell. You have heard it whispered a thousand times: there are no new stories. And I confess, there is a bitter truth buried in that old bone. But I…
Read MoreWords & Wonders: Craft at the Table
Today we roll up our sleeves and dig into the hands-on craft of running a great tabletop RPG session. Rolling dice and tracking hit points is only the skeleton of the thing. The real magic lives in how you dress that skeleton up.
Read MoreFrights & Fables: What You Cannot See
Not the beast with claws. Not the killer with the knife. Something quieter. Something that sits in plain sight, right in front of your reader, and asks nothing of them at all — until you decide to give it teeth. Most writers treat it as scenery, a bit of mood to dress the stage. And that, my friend, is the greatest waste in all of horror.
Read MoreWords & Wonders: Edge of the Impossible
I grew up in the 70s and 80s. The heroes I was shown, the ones I feared for and cheered for, were action heroes. They faced impossible odds and walked away. Sometimes limping. Sometimes bleeding. But they walked away. That image never left me. It bled straight into the games I run and the settings I build.
Read MoreFrights & Fables: Dread with Trust
Here is the thing to understand first. Horror is not something you do to your table. It is something you build with them. The tension, the dread, the sweet cold shiver down the spine, all of it only works when everyone at the table has agreed to feel it together.
Read MoreWords & Wonders: Story- Before Dark
Thematic consistency is what ties your story together, giving it a sense of purpose and cohesion that keeps your players immersed from the first session to the last.
Read MoreWords & Wonders: Writing Contest
Scaldcrow Games invites novice and emerging writers to enter the shadows and test their storytelling skill in our official horror writing contest set within the dark and ever-evolving Pocket Worlds™ of Worlds of Pulp.
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