Posts Tagged ‘fantasy’
Mazes & Mondays: 4 Questions of Klossus
Part 3 of a 5-part series. Lets keep building this Pocket World together.
Klossus, an island city-state born from the bones of old Crete, now groaning beneath the heel of conquest. Roll up your sleeves, my daring designers. This is a heavy load to haul in one night, but I promise it will be worth the sweat. We tackle four questions at once — geography, power, conflict, and magic — so that later, far at the back of this project, we have room to draw some proper maps.
Mazes & Mondays: Building a Fantasy World
Alright, as promised, we’re building a fantasy world together. Not behind closed doors, not polished and pretty after the fact — right here, out in the open, one step at a time. I’m calling this my skinny complete worldbuilding method, because it strips the process down to the bones while still giving you everything you need to stand a world up on its feet.
Read MoreMazes & Mondays: A World like No Other
You are not merely decorating a map, my darlings. You are forging a living engine for adventure — a machine of wonder and dread that hums along on its own strange logic.
Read MoreMazes & Mondays: Wings and Wonder
There’s a reason a hero on a griffon’s back has stirred the blood of adventurers since the first pulp magazines hit the newsstands. A sword is a fine thing. A horse, finer still. But a beast with wings? That’s a promise.
Read MoreMazes & Mondays: Demon at Skarnclaw
The Demon at Skarnclaw Ah. Sit. Warm your hands at the fire, for the tale I have for you today comes crawling out of the cold — out of the windswept dark where the old clans died screaming and the ruins still remember their names. Welcome back, my dear friends, to another session of Mazes…
Read MoreMazes & Mondays: Under the Bone Totem
Years ago, one of my players proudly informed me that he’d learned everything there was to know about wilderness survival from fantasy roleplaying games.
Read MoreMazes & Mondays: Heroes are a Fool’s Debt
The tavern owner nailed their unpaid bill to the wall as a memorial. Years later, that yellowed scrap of parchment was still hanging there, gathering smoke. My players thought it was the funniest thing they’d ever seen.
The tavern owner did not.
Read MoreMazes & Mondays: Most Terrifying Monster
Then they spent the next six months trying to catch a jewelry merchant, name Clyde. He was not possessed by a Rune God, nor a jeweler secretly summoning horrors from beyond the Doomgate. He was just a jeweler, an unpleasant little man who a hand cart with a bell. After that figured out that if he paid them something, they wouldn’t question the value of the rest.
Read MoreMazes & Mondays: Economy of Apocalypse
The Rune Gods want civilization in ashes. The dead refuse the courtesy of staying buried. Cockatrices leave gardens full of screaming statuary. Whole provinces sit one bad cult meeting away from becoming a demon’s playground.
Read MoreMazes & Mondays: Drowning in Prep
here’s the secret every veteran GM eventually learns: your players will never read your lore bible, and you don’t need one to run a world that feels alive.
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