Posts Tagged ‘Pocket Worlds’
Frights & Fables: The Tidemolt Rises
Friday Frights and Fables: The Tidemolt of Old BailiwickA free Worlds of Pulp Adventure for Halloween A pulp-horror one-shot for The Worlds of Pulp™, written for 3 to 5 players and one evening of play (3 to 4 hours). Adventure Overview Old Bailiwick is a small coastal city with a fishing harbor, a crooked boardwalk,…
Read MoreWorlds & Wednesday: Only Reason to Play
The Worlds of Pulp™ did not come from nowhere. It grew out of frustration, and I mean that kindly. For decades, I sat at gaming tables and ran into the same walls again and again
Read MoreWorlds & Wednesday: Yes and No in Editing
Over time I have learned that designing a setting is as much about saying no as it is about saying yes.
A good idea is not automatically the right idea.
Worlds & Wednesday: …for Game Masters
At Scaldcrow Games, there have never been armies of writers, editors, or developers producing books around the clock. There are only a handful of us, and that has always been the case. While I love ambitious projects such as Wild West Horse Opera, Rotwang City, and Cape Noire, those larger worlds require enormous investments of time and energy.
Read MoreWorlds & Wednesday: Forged in the Crucible
As designers, we often get excited about the details: cool factions, unique locations, interesting characters, or clever mechanics. Those things matter, but before a Pocket World is ready for play, it must answer three essential questions.
Read MoreWorlds & Wednesdays: From Spark to World
I build them this way because I have always preferred settings that leave room for imagination. Growing up, I often found myself disappointed when I reached the hard edge of a fictional world and discovered there was nothing beyond it. The most inspiring settings are not those that define every detail. They are the ones that leave a few corners unexplored.
Read More