52 Weeks: The Craft that Came Before

What Witchcraft offers is not merely occult window dressing, but a layered, brooding meditation on the slow rot of modernity encroaching upon ancient soil. It is folk horror before the term had been suitably codified—

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Mazes & Mondays: Danger without Dread

Every great fantasy game lives and dies by its stakes. Deadly encounters, narrow escapes, and villains who mean business — that’s the fuel that keeps players leaning forward. But somewhere along the way, a lot of tables drift from heroic peril into something colder and creepier.

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Frights & Fables: Science vs Morality

There is a question that lingers in every laboratory where the lights burn a little too long, where notes are written in a hurried, trembling hand, where progress is measured not in breakthroughs—but in boundaries quietly discarded.

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Words & Wonders: Writing Contest

Scaldcrow Games invites novice and emerging writers to enter the shadows and test their storytelling skill in our official horror writing contest set within the dark and ever-evolving Pocket Worlds™ of Worlds of Pulp.

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Tactical Tuesdays: Boardwalk of the Broken

Tonight’s location is a modern urban boardwalk—late-night, half-legal, barely held together—where the lights burn long, the rules bend quietly, and everyone already knows how things really work… even if no one says it out loud.

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Mazes & Mondays: Dwellings in Day & Dark

From Cottages to Sky Palaces: Fantasy Homes and Why Your Players Might Try to Smash Them There comes a moment in nearly every roleplaying campaign when a player squints at the map, points toward some innocent-looking structure, and asks: “Can I break through that?” Not open the door. Not pick the lock. Not negotiate with…

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Frights & Fables: Artful Horror

We recoil from the malformed, the violent, the openly monstrous. We recognize such things immediately as dangerous, unnatural, and—if we are fortunate—avoidable.

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